Basic Backgammon Strategy - Indirect and Direct Shots - Blog
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Backgammon Tips \u0026 Strategies

Checker strategies Doubling strategies More strategic concepts Further study. Focus on making key points early in the game.
Making key points is part of a broader game plan. For example, your broader plan might be to build a prime 6 made points in a row to trap your opponent in your home board or to close your home board making all 6 points in your home board to prevent your opponent from re-entering after they are sent to the bar.
Hit blots when you have the chance. But realize that there are times to avoid hitting blots. After that, the players alternate throwing and moving.
You may not land on a triangle where the other player has more than two pieces. You can move the total of the two dice or the individual values provided your first move is valid.
If you roll a double, you must move twice the total value. There can be any number of discs in a single triangle.
If in the same situation, you have the possibility to leave a blot 3 pips away instead of 6 pips, what would happen to you? In total there are 14 combinations that affect us in this case, 3 less than when the checker is 6 pips away.
Just remember that the closer the checker is to the target, the less likely it is to be hit. If you want to know more about how to count dice combinations that are right for you, read our detailed articles on the subject.
These are the first points to consider in order to establish an effective strategy. The backgammon strategy has been evolving since its inception, and the advent of intelligent computer programs is bringing an even deeper dimension to the game.
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It is also crucial to understand the right times to offer the doubling cube , and to accept or drop a double when playing or defending a holding game.
If he has only the 8 and 13 points made as in the starting position , he will often have to leave a shot as he brings his checkers around.
If he has made additional landing points in his outer board, your hitting chances go down significantly. These pieces will remain trapped as long as you can maintain the prime, and can result in an interesting struggle for your opponent to move pieces around the backgammon board.
The prime can be constructed anywhere between point 2 and point 11 in your board, then you can shuffle it into your inner table as you approach the bearing-off game phase.
When your opponent has a prime, it is very important to get your checkers to where they can escape with a single number.
For example, if his prime is 5 points long, it is very important to get to the front so you can escape with a 6. If his prime is 6 long, you cannot escape.
While advanced strategies are complicated, even a beginner can benefit from some of the more general strategies of the game. In Backgammon, there are many ways to play, but you are most likely to use and defend against three common playing strategies.
In this strategy, the player depends mostly on the luck of the dice in an attempt to get all his checkers into the home board as fast as possible.
It is often the first game plan novices use when learning Backgammon. While it can be effective if the player is already clearly ahead, it is not the ideal approach if a player is behind or equal to his opponent.
A player who finds himself with an opponent who is trying his luck with the racing game strategy, can use two counters.
The other method is to try to set up a blocking game. Once new backgammon players have a few games under their belts, there is a pretty likely they will come up with the idea that the blocking game is the ideal game plan.
It can also leave checkers open to getting hit and sent to the bar when the prime is moved forward. If a player finds himself behind a slow-moving or static prime, he can position his checkers directly behind the prime to offer the best chance of hitting a blot when the prime moves.
Players can also set up several two-checker points in front of the prime to force the prime to be broken. Sometimes it is just what is needed for a player to win the game.
In the back game, a player who is behind in the race spreads out single checker blots in hopes of forcing his opponent to land on one and send him to the bar.
By doing this, the player hopes he will be able to hit as many blots as his opponent prepares to bear-off. Yet, too many novice backgammon players use the doubling cube ineffectively.
Many players are intimidated by it, and therefore refuses to redouble no matter what.

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