Die CS:GO-Map Cache wird überarbeitet. Jetzt gibt es erste Bilder der Gameplay-Veränderungen. > Kommentare. [email protected] integrateur-xhtml.com Nov. um Uhr. My favorite map old cache. Its beautiful map. dodos 8. Nov. um Uhr. old cache ￣へ￣. Die Map Cache hat in Counter Strike: Global Offensive einen neuen Anstrich erhalten.
CS:GO: Cache fliegt überraschend aus dem Map Pool↑ Stefan Köhler ( Juli ): CS:GO - Spieler landet spektakuläre Treffer, wird auf Map verewigt. Abgerufen am Juli Vorlage:Karten Bravo. Operation. Vertigo ersetzt Cache im aktiven Map Pool. Inhaltsverzeichnis. Vertigo für die neue Position angepasst; Weitere Neuerungen; Über Counter-. Die Map Cache hat in Counter Strike: Global Offensive einen neuen Anstrich erhalten.
Csgo Cache Map Quick Select VideoCS:GO - Astralis vs. FaZe [Cache] Map 1 - GRAND FINAL - IEM Sydney 2018
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Add to Collection. Due to its massive popularity, Dust II is the map that many new players will learn callouts on first, most of which are quite simple and easy to learn.
The map is considered to be very evenly balanced between the Terrorist and Counter Terrorist teams. Cobblestone is a bomb defusal map set in France that been existent in many iterations of Counter-Strike.
Cobble is one of the rare maps in CS:GO where the Terrorist side is generally considered to be easier to play than the Counter Terrorist side.
Inferno is a bomb defusal map located in Italy that has been a classic to play on since its addition in the very earliest days of Counter-Strike.
It is one of the maps in CS:GO to have gone through a rehaul to its look and textures since the game's release. Seen unanimously as a CT-sided map, Inferno has the most callouts we've detailed across all CS:GO maps, so it's one to get learning if you aren't already familiar with it!
It is set in a middle-eastern town, which is thought to be Morroco, and is one of the most commonly played maps by CS:GO players.
It is generally agreed by the community that Mirage lends its favor as being a CT-sided map, and is a map that has been present for a long time in the Counter-Strike series, despite being added to CS:GO shortly after the game's release.
Due to the focus on Mid and Site A, this usually means one player is left to defend site B alone. With defending alone, the player needs to spot the incoming attack and survive long enough for their team to rotate into the area.
Typically, this is done by using the boxes on the site with a lot of running around them from both the solo player and the Attackers.
Smoke grenades and flashbangs are very useful here as they block enemy paths and allows a player to rush from Mid through the Vents and assist quickly.
Having two players on Site B is the best option, but one player can also do the job. It gives more room for positioning and bringing flashbangs makes it easier to kill Attackers that are pushing the area.
There are different attack options here as well, depending on how much of the map the Terrorists control. Controlling the Vents allows easy access to Checkers for two doorway options, though it can also be possible to throw a smoke grenade which also lets you pass through this area safely.
Once the room has been smoked, a few Molotovs will force Defenders out from behind the boxes and help gain control of the area.
While planting the bomb in the open may sound like a dangerous move, it can be useful for Site B on Cache. It allows your team to defend it even if they kill the players in the room.
Smoke grenades and other throwables will help keep the Defenders out of the room once the bomb is planted. There are other options for dealing with Site B, the suggested one above is just one potential option.
The Truck provides sight into Bombsite A and partly into the Highway as well which is crucial for those protecting Site A.
This is often an area for fighting since the Garage can provide a line of sight into the Mid. If unprotected, the Attackers can use the doorways to shoot at the Defenders and potentially grab a free kill.
They often smoke the doorways here to prevent this from happening and to stop the Attackers from reaching the Vents.
The Attackers need to use the areas around the Garage for travel as well, so Defenders can sometimes push into the Garage as well to kill enemies.
The Garage is a large open area with a shipping container in the middle to prevent the Terrorists from having line of sight to the Mid from their spawn.
Vents Vents refers to the location around and inside the vents that connect Mid to B Checkers. Cubby Cubby refers to the corner directly below boost that presses up against A Main.
Checkers Checkers refers to the room with the checkered floor that Vents leads into, and is also connected to B Main, and the B Site area.
Back Checkers Back Checkers refers to the area behind the boxes at the back of Checkers. T Red Red refers to the area on top of the red shipping container inside Garage.
Dumpster Dumpster refers to the room that connects Garage to B Halls. Toxic Toxic refers to the yellow barrel close to the back of Sun Room. Pit Pit refers to the dip next to the ramp on B Site.
B Site B Site is the area that the bomb can be planted within on the B bombsite i. Spray This refers to the area behind the boxes at the back of B Site.
Rafters Rafters is the raised metal platform that Heaven leads on to. Tree Tree refers to the large tree located at the back of Hell.
Mid Mid refers to the "middle" section of the map and covers the land that joins Garage, Connector, and Highway. Also known as: Middle. Also known as: Long A T Long.
Also known as: Blue Door. Also known as: Boost Boxes. Also known as: Fence Close Right. Also known as: Quad Stack. Also known as: Safe.
Also known as: Yellow Fork Headshot.